Spencer Notes
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From Spencer Featherstone.
Contents
Notes from Assistive Devices
Editor's note: It looked sort of messy. Couldn't make sense of it.
Cheap to do
Thinking about adding a summary something like:
- sensor & {motion data outputs / desired motions}
- gyro (accel??) rotational (ie an angle, or angle change/time) <<<<<< can hand or finger be used .... and map angle/change to onscreen movement???
- accel - g's in relative or absolute directions
- accel - tilt/orientation (v limited angles??)
- combinations of above???? - eg via kalman
- motion detect, tap, shake, gestures, more????
- everything in relative/absolute direction/strength
- ... plus min/max thresholds, scaling, ......
- " air‐mouse" - ie mimic standard x-y mouse movement, but "in the air"
User actions ...
- to control mouse (so just looking at x/y equiv inputs ... keys/switches discussed separately)
- entire finger hand shape/position/movement - eg leap motion system
- move this way
- eg move or wave finger/hand/....
- tilt hand(rotate wrist)/arm
- point at position
- finger/hand
- eyes (camera eye track, muscles signal, ...?)
- head
- mouth - open/close, sip/puff
- muscle action (eg via electrical impulse)
- EEG brain control
- gestures = each dif input method can have a host of gestures - shake, tap, swipe, flick
Intuitive ..
so movement in direction of desired mouse movement and amount of movement relative to size/speed/acceleration of movement